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Category K.3.1 Computer Uses in Education

Collaborative learning Computer-assisted instruction (CAI) Computer-managed instruction (CMI) Distance learning
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K.3.1 Computer Uses in Education Article A COMPUTER METHOD TO STUDY THE ENTIRETY OF STUDENTS’ KNOWLEDGE ACQUIRED DURING A Abstract: This paper considers the experimental research of measuring interconnections between the basic concepts, acquired during completion of a course in Computer Architecture. A special computer  
K.3.1 Computer Uses in Education Article A MODEL FOR THE UNIVERSITY COURSE TIMETABLE PROBLEM Abstract: In this paper a model of the university course timetabling problem is presented. The basic data structures, parameters, vectors and matrices, which are used in the definition of the problem 
K.3.1 Computer Uses in Education Article ABOUT ONTOLOGY APPLICATION TO THE DESCRIPTION OF SYLLABUS Abstract: Publication describes the experience in application of ontology technique to structuring of educational materials. Several topics of physics were formalized by means of Protégé software t 
K.3.1 Computer Uses in Education Article AN eMathTeacher TOOL FOR ACTIVE LEARNING FLEURY’S ALGORITHM3 Abstract: An eMathTeacher [Sánchez-Torrubia 2007a] is an eLearning on line self assessment tool that help students to active learning math algorithms by themselves, correcting their mistakes and pro 
K.3.1 Computer Uses in Education Article ANALYSIS OF THE THROUGHPUT OF THE PROCESS OF DISTANCE LEARNING Abstract: We consider queuing systems as models of distance learning system we analyze how characteristics of business process in the system affect on throughput and on learning outcomes. The processe 
K.3.1 Computer Uses in Education Article COLLABORATIVE LEARNING AND AUTHORING IN THE FRAME OF E-PROJECTS Abstract: It is presented a research on the application of a collaborative learning and authoring during all delivery phases of e-learning programmes or e-courses offered by educational institutions. 
K.3.1 Computer Uses in Education Article DESIGNING THE SYSTEM OF REMOTE KNOWLEDGE DIAGNOSING ... Abstract. In the article the theoretical aspects of planning of the systems of the controlled from distance diagnosing of level of know ledges of students are resulted on the basis of modern pedagogi 
K.3.1 Computer Uses in Education Article DEVELOPING A MOBILE DISTANCE LEARNING SYSTEM Abstract: This article considers the basic problems of client-server electronic learning systems based on mobile platforms. Such questions as relational learning course model and student’s transiti 
K.3.1 Computer Uses in Education Article E-SUPPORT FOR ENGLISH LANGUAGE COURSE TO ENHANCE UNIVERSITY ... Abstract: The peculiarities of English language teaching for students at higher educational establishment using some elements of distance learning, developed by the author, are described in this arti 
K.3.1 Computer Uses in Education Article EDUCATIONAL GAMES FOR LEARNING PROGRAMMING LANGUAGES Abstract: A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game character 
K.3.1 Computer Uses in Education Article ELECTRONIC EDUCATION IN THE FIELD OF ELECTRICAL ENGINEERING ... Abstract: At present in the educational process of electrical engineering disciplines electronic learning program, providing control over reproductive educational-cognitive activity (the decision of  
K.3.1 Computer Uses in Education Article ESTABLISHING MOBILE LEARNING IN THE UKRAINE: PROBLEMS AND PROSPECTS Abstract: The article discusses the possibility of rapid deployment in the educational system of Ukraine mobile learning technologies, taking into account the peculiarities of development and impleme 
K.3.1 Computer Uses in Education Article EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s algorithm execution. The application runs in a Java Web Start Window and features an an 
K.3.1 Computer Uses in Education Article EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s algorithm execution. The application runs in a Java Web Start Window and features an an 
K.3.1 Computer Uses in Education Article EXPLORING LINEAR FUNCTIONS – REPRESENTATIONAL RELATIONSHIP Abstract: Experiences from a German-Ukrainian project for the joint development of dynamic learning environments are reported. General methodological and technological aspects are discussed as well a 
K.3.1 Computer Uses in Education Article GAME-BASED APROACH IN IT EDUCATION Abstract: A concept of using game based approach for IT education is presented. The learning course notation rules for using in games are suggested. Techniques for integration of learning components  
K.3.1 Computer Uses in Education Article GAME-BASED APROACH IN IT EDUCATION Abstract: A concept of using game based approach for IT education is presented. The learning course notation rules for using in games are suggested. Techniques for integration of learning components  
K.3.1 Computer Uses in Education Article INCREASE THE LEARNING INTO E-LEARNING Abstract: It is discussed some changes in the traditional e-learning notion on the point of view of R. Koper’s question 'where is the learning in e-learning?’. We put a focus on the conception of 
K.3.1 Computer Uses in Education Article INNOVATION EDUCATIONAL PROGRAMME “MARINE ENGINEER” Annotation: The urgency of the problem of realizing the principles of open education for training engineers of marine specialities is shown. The innovation educational programme “Marine engineer” 
K.3.1 Computer Uses in Education Article KNOWLEDGE CONSTRUCTION TECHNOLOGY THROUGH HYPERMEDIA-BASED ... Abstract: There have been multifarious approaches in building expert knowledge in medical or engineering field through expert system, case-based reasoning, model-based reasoning and also a large-scal 
K.3.1 Computer Uses in Education Article LECTURER’S WEB-SITE AND ITS ROLE IN DISTANCE LEARNING Abstract: Structure of University lecturer’s web-site is suggested. A need for higher education system hyperspace is demonstrated. Keywords: Internet, web-site, information, electric machines.  
K.3.1 Computer Uses in Education Article ONE WAY TO ELIMINATE AN EDUCATIONAL SYSTEM DEFECT Abstract: An inborn defect of the modern system of school education is analysed, being that students systematically pass to studying of a new material, without having acquired to the right degree the  
K.3.1 Computer Uses in Education Article PROTOTYPING ADAPTIVE ONLINE LEARNING COURSES1 Abstract: This article describes the process of prototyping adaptive online learning using the authoring tool for developers, which is based on ontologies. The article also gives a brief overview of  
K.3.1 Computer Uses in Education Article QUALITY ESTIMATION OF E-LEARNING SYSTEMS Abstract: Existing approaches to quality estimation of e-learning systems are analyzed. The “layered” approach for quality estimation of e-learning systems enhanced with learning process modeling 
K.3.1 Computer Uses in Education Article REMOTE DEVELOPMENT OF DISTANCE COURSE USING VIRTUAL LEARNING ... Abstract: An approach to a specialized website creation – club of distance courses authors – on the basis of Virtual Learning Space “Web-Class KhPI” is implemented and suggested in the articl 

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