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K.3.1 Computer Uses in Education Article EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s algorithm execution. The application runs in a Java Web Start Window and features an an 
K.3.1 Computer Uses in Education Article EXPLORING LINEAR FUNCTIONS – REPRESENTATIONAL RELATIONSHIP Abstract: Experiences from a German-Ukrainian project for the joint development of dynamic learning environments are reported. General methodological and technological aspects are discussed as well a 
K.3.1 Computer Uses in Education Article GAME-BASED APROACH IN IT EDUCATION Abstract: A concept of using game based approach for IT education is presented. The learning course notation rules for using in games are suggested. Techniques for integration of learning components  
K.3.1 Computer Uses in Education Article GAME-BASED APROACH IN IT EDUCATION Abstract: A concept of using game based approach for IT education is presented. The learning course notation rules for using in games are suggested. Techniques for integration of learning components  
K.3.1 Computer Uses in Education Article INCREASE THE LEARNING INTO E-LEARNING Abstract: It is discussed some changes in the traditional e-learning notion on the point of view of R. Koper’s question 'where is the learning in e-learning?’. We put a focus on the conception of 
K.3.2 Computer and Information Science EducationArticle INFOSTATION-BASED ADAPTABLE PROVISION OF M-LEARNING SERVICES: ... Abstract: This paper presents an adaptable InfoStation-based multi-agent system facilitating the mobile eLearning (mLearning) service provision within a University Campus. A horizontal view of the ne 
K.3.1 Computer Uses in Education Article INNOVATION EDUCATIONAL PROGRAMME “MARINE ENGINEER” Annotation: The urgency of the problem of realizing the principles of open education for training engineers of marine specialities is shown. The innovation educational programme “Marine engineer” 
K.3.1 Computer Uses in Education Article KNOWLEDGE CONSTRUCTION TECHNOLOGY THROUGH HYPERMEDIA-BASED ... Abstract: There have been multifarious approaches in building expert knowledge in medical or engineering field through expert system, case-based reasoning, model-based reasoning and also a large-scal 
K.3.1 Computer Uses in Education Article LECTURER’S WEB-SITE AND ITS ROLE IN DISTANCE LEARNING Abstract: Structure of University lecturer’s web-site is suggested. A need for higher education system hyperspace is demonstrated. Keywords: Internet, web-site, information, electric machines.  
K.3.0 General Article METHODOLOGY FOR TRAINING TEACHERS IN BASIC AND SPECIFIC COMPUTER SKILLS Abstract: This article describes methodology for training teachers in Maths, Physics, Astronomy and Professional subjects in basic and specific computer skills. Keywords: teachers, IT education fo 
K.3 COMPUTERS AND EDUCATION Article MODEL FOR IT TRAINING AND EMPLOYMENT OF PEOPLE WITH AUTISM SPECTRUM DISORDERS Abstract: ESI (European Software Institute), Center Eastern Europe and BASSCOM, in collaboration with Association Autism developed a project of a model for employment provision to people with ASD. Th 
K.3.2 Computer and Information Science EducationArticle ON COMBINATION OF DEDUCTION AND ANALYTICAL TRANSFORMATIONS ... Abstract: We investigate a possible way for solving the problem of combination of logical inference search methods and symbolic computation tools in e-learning testing on the basis of the approaches 
K.3.1 Computer Uses in Education Article ONE WAY TO ELIMINATE AN EDUCATIONAL SYSTEM DEFECT Abstract: An inborn defect of the modern system of school education is analysed, being that students systematically pass to studying of a new material, without having acquired to the right degree the  
K.3.2 Computer and Information Science EducationArticle ONTOLOGY OF EDUCATIONAL STANDARDS Abstract: This article discusses the formation of educational standards. The method of forming the content of the educational process describes. The method is based on the ontological knowledge repre 
K.3.1 Computer Uses in Education Article PROTOTYPING ADAPTIVE ONLINE LEARNING COURSES1 Abstract: This article describes the process of prototyping adaptive online learning using the authoring tool for developers, which is based on ontologies. The article also gives a brief overview of  
K.3.1 Computer Uses in Education Article QUALITY ESTIMATION OF E-LEARNING SYSTEMS Abstract: Existing approaches to quality estimation of e-learning systems are analyzed. The “layered” approach for quality estimation of e-learning systems enhanced with learning process modeling 
K.3.1 Computer Uses in Education Article REMOTE DEVELOPMENT OF DISTANCE COURSE USING VIRTUAL LEARNING ... Abstract: An approach to a specialized website creation – club of distance courses authors – on the basis of Virtual Learning Space “Web-Class KhPI” is implemented and suggested in the articl 
K.3.1 Computer Uses in Education Article THE CONCEPTION OF CREATION OF INTEGRATED DEVELOPMENT ... Abstract: The various questions of creation of integrated development environment for computer training systems are considered in the given paper. The information technologies that can be used for cr 
K.3.2 Computer and Information Science EducationArticle THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL Abstract: Professional staff competences may have a substantial impact on business efficiency and performance. Therefore many modern companies train their personnel in order to develop a set of profe 
K.3.2 Computer and Information Science EducationArticle THE EXPERIENCE SOFTWARE-BASED DESIGN OF VIRTUAL MEDICAL ... Abstract: The questions of software-based design of “virtual” technical systems are considered as facility of imitation experiment for educational purposes. These virtual systems are usable for a 
K.3.1 Computer Uses in Education Article THE INTEGRATIVE STRUCTURE OF MULTIMEDIA COURSEWARE OF ELECTROTECHNICAL ... Abstract: The article deals with necessity and value of lecture courses in Higher Education Institutions, with animation of educational and cognitive activity of the students during the lecture course 
K.3.1 Computer Uses in Education Article THE METHODS OF CONDUCTING STUDIES WITH THE APPLICATION ... Abstract: The methods of the application of the Combined didactic interactive programme system on electrical engineering disciplines has been worked out and the possibility of its application for pro 
K.3 COMPUTERS AND EDUCATION Article THE NEW SCIENCE INTENSIVE STANDARD OF MASTER PREPARATION ... Abstract: Methodological, theoretical and technological bases of the new branch standard of Ukraine higher education which regulates preparation process of masters - professionals in the information  
K.3.1 Computer Uses in Education Article THE PRINCIPLES OF CREATION OF TEACHING MATERIALS AND ORGANIZATION Abstract: The article deals with the topicality and problems of using information and communication technologies in secondary education, conditions and methods for Ukrainian language learning with th 
K.3 COMPUTERS AND EDUCATION Article THE TECHNIQUES FOR DEVELOPMENT OF E-LEARNING COURSES ON COMPUTER NETWORKS Abstract: The paper describes the application of distance learning techniques to presentation of instructional materials on Computer Networks. The subject of the work is the discussion on the effecti 

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