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K.3.1 Computer Uses in Education Article A COMPUTER METHOD TO STUDY THE ENTIRETY OF STUDENTS’ KNOWLEDGE ACQUIRED DURING A Abstract: This paper considers the experimental research of measuring interconnections between the basic concepts, acquired during completion of a course in Computer Architecture. A special computer  
K.3.1 Computer Uses in Education Article A MODEL FOR THE UNIVERSITY COURSE TIMETABLE PROBLEM Abstract: In this paper a model of the university course timetabling problem is presented. The basic data structures, parameters, vectors and matrices, which are used in the definition of the problem 
K.3.2 Computer and Information Science EducationArticle A MODEL FOR VISUAL LEARNING IN AUTISM Abstract: The paper describes a nearly new learning and teaching model referred to as visual learning. The definitions of “visual learning” and “concept map” are given. The use of concept ma 
K.3.1 Computer Uses in Education Article ABOUT ONTOLOGY APPLICATION TO THE DESCRIPTION OF SYLLABUS Abstract: Publication describes the experience in application of ontology technique to structuring of educational materials. Several topics of physics were formalized by means of Protégé software t 
K.3.2 Computer and Information Science EducationArticle ABOUT PROBLEMS OF DECISION MAKING IN SOCIAL AND ECONOMIC SYSTEMS Abstract: The reasons of a restricted applicability of the models of decision making in social and economic systems. 3 basic principles of growth of their adequacy are proposed: "localization" of sol 
K.3.2 Computer and Information Science EducationArticle ABOUT THE EXPERIENCE OF DEVELOPING INTERACTIVE DYNAMIC ... Abstract: Publication describes the author’s experience in the development of illustrative dynamic materials for eLearning courses. The presented illustrations offer multiply interactive possibilit 
K.3.2 Computer and Information Science EducationArticle ALGORITHM OF CONSECUTIVE DEFINITION OF RANKING OF THE OBJECTS ... Abstract: The problem of a finding of ranging of the objects nearest to the cyclic relation set by the expert between objects is considered. Formalization of the problem arising at it is resulted. Th 
K.3.2 Computer and Information Science EducationArticle ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES Abstract: In this paper we continue the investigation related to the development of tools for the design and implementation of computer business games, aimed at creating a certain level of competence 
K.3.2 Computer and Information Science EducationArticle ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM Abstract: Changes of professional environment, caused by introduction of new technologies and techniques, create a necessity in continuous education and development of professional competences. In th 
K.3.1 Computer Uses in Education Article AN eMathTeacher TOOL FOR ACTIVE LEARNING FLEURY’S ALGORITHM3 Abstract: An eMathTeacher [Sánchez-Torrubia 2007a] is an eLearning on line self assessment tool that help students to active learning math algorithms by themselves, correcting their mistakes and pro 
K.3.2 Computer and Information Science EducationArticle AN UML PROJECT OF A TASK-ORIENTED ENVIRONMENT FOR TEACHING ALGORITHMS Abstract: This paper continues the author’s team research on development, implementation, and experimentation of a task-oriented environment for teaching and learning algorithms. This environment i 
K.3.1 Computer Uses in Education Article ANALYSIS OF THE THROUGHPUT OF THE PROCESS OF DISTANCE LEARNING Abstract: We consider queuing systems as models of distance learning system we analyze how characteristics of business process in the system affect on throughput and on learning outcomes. The processe 
K.3.2 Computer and Information Science EducationArticle AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION Abstract: This paper suggests an approach, which enables automatization of computer business game automaton model construction. The processes of business game design and conduction occur within the  
K.3.2 Computer and Information Science EducationArticle COGNITIVE APPROACH TO E-LEARNING IN SCIENCES AND TECHNOLOGIES ... Abstract: This article describes the approach adopted and the results obtained by the international team developing WBLST (Web Based Learning in Sciences and Technologies) a Web-based application for 
K.3.1 Computer Uses in Education Article COLLABORATIVE LEARNING AND AUTHORING IN THE FRAME OF E-PROJECTS Abstract: It is presented a research on the application of a collaborative learning and authoring during all delivery phases of e-learning programmes or e-courses offered by educational institutions. 
K.3.1 Computer Uses in Education Article DESIGNING THE SYSTEM OF REMOTE KNOWLEDGE DIAGNOSING ... Abstract. In the article the theoretical aspects of planning of the systems of the controlled from distance diagnosing of level of know ledges of students are resulted on the basis of modern pedagogi 
K.3.1 Computer Uses in Education Article DEVELOPING A MOBILE DISTANCE LEARNING SYSTEM Abstract: This article considers the basic problems of client-server electronic learning systems based on mobile platforms. Such questions as relational learning course model and student’s transiti 
K.3.2 Computer and Information Science EducationArticle DEVELOPMENT OF EDUCATIONAL ONTOLOGY FOR C-PROGRAMMING Abstract: Development of educational ontologies is a step towards creation of sharable and reusable adaptive educational systems. Ontology as a conceptual courseware structure may work as a mind tool 
K.3.2 Computer and Information Science EducationArticle DOMAIN MODELING TO SUPPORT ANTI-CYBER CRIME EDUCATION Abstract: This paper describes an approach to a computer-based learning of educational material. We define a model for the class of subjects of our interest - teaching of investigation and prevention 
K.3.1 Computer Uses in Education Article E-SUPPORT FOR ENGLISH LANGUAGE COURSE TO ENHANCE UNIVERSITY ... Abstract: The peculiarities of English language teaching for students at higher educational establishment using some elements of distance learning, developed by the author, are described in this arti 
K.3.1 Computer Uses in Education Article EDUCATIONAL GAMES FOR LEARNING PROGRAMMING LANGUAGES Abstract: A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game character 
K.3.2 Computer and Information Science EducationArticle EDUCATIONAL MODEL OF COMPUTER AS A BASE FOR INFORMATICS LEARNING Abstract: It is proposed to use one common model of computer for teaching different parts of the informatics course, connected with both hardware and software subjects. Reasoning of such slant is pre 
K.3.1 Computer Uses in Education Article ELECTRONIC EDUCATION IN THE FIELD OF ELECTRICAL ENGINEERING ... Abstract: At present in the educational process of electrical engineering disciplines electronic learning program, providing control over reproductive educational-cognitive activity (the decision of  
K.3.1 Computer Uses in Education Article ESTABLISHING MOBILE LEARNING IN THE UKRAINE: PROBLEMS AND PROSPECTS Abstract: The article discusses the possibility of rapid deployment in the educational system of Ukraine mobile learning technologies, taking into account the peculiarities of development and impleme 
K.3.1 Computer Uses in Education Article EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s algorithm execution. The application runs in a Java Web Start Window and features an an 

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